Showing posts with label human-computer interaction. Show all posts
Showing posts with label human-computer interaction. Show all posts

Saturday, July 31, 2010

The Tension between User-centered Design and E-government Services

Here's an excellent talk by Nalini Kitamraju, assistant professor at the University of Twente in the Netherlands, for Harvard's Berkman Center for Internet & Society on the tension in creating e-government services using user-centered design principles.

This one's highly recommended for anyone interested in how governments can better interact with citizens in the digital age. To be honest, the lessons from the talk are not limited to e-government; they can be applied to government in general. However, as we're fumbling through figuring out how to best use the tools we've developed over the last half-century or so, the video provides some great food for thought.
Nalini Kotamraju on the Tension between User-centered Design and E-government Services

Individuals and institutions are slower to adopt e-government services due to a lack of user centricity in design and development. Work with PortNL, an integrated e-government service for expatriates in the Netherlands, suggests the core of governments' difficulty in creating user-centered services lies in a fundamental tension between the needs of users and those of governments. In this talk, Nalini Kotamraju — an Assistant Professor at the University of Twente in the Netherlands — explains how the purposes of e-government services can be met through a user-centered design approach, and how site builders can put the needs of users ahead of the ideas of governmental clients.

Through most of the talk, Kitamraju is focussed on government (remember: government is just a group of citizens) as a service provider. One of the points that she brought up during Q&A is that participatory democracy is relatively low on citizens' lists of e-government concerns. Granted she was doing her research in the Netherlands, but I would venture that much of it is relatable to the United States and other Western countries, at least most of the time. The popularity of democratic participation ebbs and flows in this country. Many people are looking for ways to use tech to help drive popular participation, and it will really be no small feat to do so. We're not in a situation where the masses are perpetually pounding at the doors of city hall.

At the same time, though, there are novel uses of modern social media and technology for driving engagement. At the Supernova forum this past week, I learned about ThinkUp, an app from Gina Trapani & Co. at Expert Labs. It provides an exceedingly simple way to poll for anecdotal answers to arbitrary questions using Twitter. It's not a government app per se, but certainly one that they could use. Perhaps it's not that citizens aren't interested in talking with the government. Perhaps citizens just feel that it's not worth the effort—government doesn't listen anyway. Perhaps if there were better, more engaging, less bureaucratic ways to communicate with government, people would be more interested in doing so.

In other words, maybe citizens' standards are just lower than what they should/could be. If there are no worthwhile communication channels with government, then no one expects there to be. However, if there were worthwhile channels, then people may raise a fit if you to take them away. This brings to mind Tim O'Rielly's conception of government as a platform (a good definition of a platform, via Scott Heiferman, is something that enables people to empower other people). For now, government is like an IBM/360; you can build on it (well, some people can), but it's cumbersome, expensive, and often over-centralized. When will we get to Django or Ruby on Rails? And what cultural shifts will be necessary?

But I digress.
Watch the video (in one of several formats) here.

(via Putting People First)

Wednesday, March 10, 2010

Recognizr: An Augmented ID Concept

A few posts ago[1], I referenced the Sixth Sense TED presentation. Here's[2] another technology along the same lines. It's a prototype video for an Android app that retrieves information on a person using facial recognition. They call it Recognizr, an "augmented ID" concept.



Also, for those eye-tracking augmented reality glasses that I mentioned in the other post...the eye-tracker just seems like a slight modification of this[3].





And make sure to check out the WSJ video:



Wednesday, March 3, 2010

Computers shouldn't make people feel like idiots

For those of us surrounded by the minutiae of computers all day, it’s easy to forget there’s a world of people out there who just don’t get it. And it’s not their fault. It’s ours.

Interesting article over on the 37 Signals design and usability blog. Some meta-analysis regarding the iPad. I really like this quote from Fraser Speirs:
The Real Work is not formatting the margins, installing the printer driver, uploading the document, finishing the PowerPoint slides, running the software update or reinstalling the OS.

The Real Work is teaching the child, healing the patient, selling the house, logging the road defects, fixing the car at the roadside, capturing the table’s order, designing the house and organising the party.
Fraser Speirs, Future Shock [2]


Wednesday, February 10, 2010

"SixthSense" from MIT Media Lab

Pattie Maes and one of her students, Pranav Mistry, demonstrated a system they've been working on to "augment" a user's experience of the world by delivering relevant information about certain objects, as well as allowing the user to interact with that information.

Pattie Maes and Pranav Mistry demo SixthSense
http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html

I've imagined something similar in the form of glasses that record your eye movements and cross-reference that data with recorded images of what's in front of you with to determine points of focus. Then, theoretically, they could display information about whatever you're focusing on onto the glass of the spectacles. Pattie Maes takes it in a slightly different direction when, at around 08:30 in the video, she says, "who knows, maybe in another 10 years we'll be here with the ultimate 6th sense brain implant."

Regardless of the interface (fingers, eyes, brain, etc.), is this something that would be good for humans?

Friday, January 22, 2010

10/GUI

I thought this was pretty awesome and on-point; check it out:
http://10gui.com/video/

An apropos re-imagining of the way that interaction with the desktop computer should work. At first I thought, while watching, "if you're gonna suggest a change for desktop interaction interfaces, why not just go all out and promote eye trackers or cerebral interfaces." But I realized that Miller's way is a significantly different approach than the one we have now, while still possible in the relatively near future.

I mean, we already have multi-touch; hardware for the input device could be developed cheaper than a multi-touch display (since it doesn't have to display as well). Then it's a matter of writing drivers (easy enough) and adapting software (maybe a little harder). Integration with Gnome 3.0 would be awesome.